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Current Events...

The Orbital Defense Engineering CommissionI created the The Orbital Defense Engineering Commission forum, to help those building models of the orbital weapons from the film 2001: A Space Odyssey. This is pretty esoteric, since they only appear in the film for a few seconds.

It Came From The Origin of Where Bad Things Come From This was our third year to enter the Ed Wood Machinima Festival in the Alt-Zoom theater. Once the theme was announced, we had two days to complete the project. "It Came From the Origin of Where Bad Things Come From" covers experiments by Dr. Ex. This time, the atomic playboy shows us his Bikini island bungalow laboratory. Allen couldn't come over, so we did the entire production using collaborative tools like, Second Life, Gobby, and the phone. We came in 2nd place.

2001: A Space Odyssey 3D Modeling Archive I resurrected the 2001: A Space Odyssey 3D Modeling Archive. The site's original creator had taken it down. When I asked about it, and volunteered hosting space, he offered to pass the torch on to me. I hate to see a resource like this disappear into lost internet history.

A Zombie Stole My Heart Made another video for alt-zoom studios' 2006 Ed Wood Machinima Festival. Though we were given 48 hours, Allen and I made a personal goal of doing it in 24. We chose a sequel to the previous year's stinker, same avatar actors, and whatever sets we found on Lukinida island (SLURL). Had the script ready two hours after the theme was announced. A Zombie Stole My Heart won Worst Film!

sekretMenuzAllen and I were asked to make an opening video for the machinima festival, at the SLCC (Second Life Community Convention) 2006. The video was to be show at the gathering and simulcast in Second Life. We created sekretMenuz, a look into a "super user", who is hoisted by his own petard. This video won Best Story at the alt-zoom Take5 festival in August 2006.

Bio of A DuoBio of A Duo stemmed from the desire to make machinima, but no real content. I decided to see what I could come up with, using what I refer to as "content soy" (no real substance, just all filler). This was written, shot, voiced, and edited in about 6 hours. This video was shown in Second Life's booth, at SIGGRAPH 2006.

FashionExpoMore machinima! This time I was hired to cover the 2006 Fashion Expo, hosted by stylehive, in Second Life,. The 2.5 hour event was edited down to just under 5 minutes. Music for the video was, once again, provided by Torley. This video won Best Editing at the alt-zoom Take5 festival in March 2006.

Looks like I will need to figure out how to add these to my portfolio. Update, put 'em on the Virtual Immersions page.

StartAllen and I completed our second machinima video. "Start", a 6.5 minute video took us four months to produce. This story of Post-apocolyptic Steampunk robot upheaval was produced on the alt-zoom studio lot in Second Life. We are currently entering it in several film festivals.

BaldorI completed a project with the Communications Group, in Little Rock Arkansas. Seven illustrations were done for Baldor Electric's four-fold brochure on custom motors. I was shipped a ~75 lbs "explosion proof" motor to use as reference for the cutaways.

The Scream in The Dark of The Night (~20 Mg)Allen and I got inspired and entered alt-zoom studios' Ed Wood Machinima Festival. The video was produced in three days, using Second Life as the engine. The video won two prizes; Worst Acting and Worst Story!

Light ManMoonman's trueSpace Resources is housing
Matthew Bolton's Light Man plugin. Light Man allows the light properties of several lights to be manipulated at once. This plugin works with trueSpace 4.x, 5.x, and 6.x. Matthew wanted to make both the plugin and source files available as a free download. Enjoy!

MoonbusMy "Caution: 1/6th Gravity Children at Play" diorama won 3rd place in Starship Modeler's "Other Guys" contest in January 2004. Plastic, glue, putty, paint, and the joys of "physical" modeling.

VET ModelsA couple interactive VET models are being used to promote Caligari's Conversion Pack 2.1. One shows off real-time bump maps, the other is animated.

Runner UpOne of the images created for the SimbiontTS review won "Runner Up" (second place) in Caligari's February 2002 contest. It's been about a year since I entered a contest. Winning was a pleasant surprise, I found out on my birthday (w00t!).

Example ImageMoonman's review of the SimbiontTS 2.0 shader package for trueSpace5 is online. The FREE package contains over 100 shaders ranging from abstract to biological and architectural. Check it out!

coolpowers4Moonman's trueSpace Resources is housing WFMM's coolpowers4 plugin suite. cp4 contains 13 plugins including Shaders. This version of the suite is made specifically for trueSpace 5.1. Simon (the author) wanted to make the file available as a free download. Enjoy!

Shockwave 3D DemoThe Caligari site is displaying a Shockwave 3D piece that I developed to showcase some of the format's capabilities. The file contains 4 cameras, looping animation, and multiple audio tracks (all of which are controlled by Macromedia's Director 8.5 Lingo commands).

Viewpoint Developer CentralThis site is featured in the Viewpoint Developer News (volume 1, issue 4, 5/10/01). Go to my Virtual Immersions page to see streamed interactive 3D models created with Caligari's trueSpace 5. Examples include animation which can be triggered by the user, as the models are viewed in any angle.

The site is a cross between a portfolio site and a portal to other sites, kind of a "Portal-folio" site.

Moonman's trueSpace ResourcesMoonman's trueSpace Resources lives at this address, check 'em out.


Current Projects

Some Valley Forge modeling.

Machinima videos.

This site (as always).


Pacific Northwest Tree Octopus
I support the Pacific Northwest Tree Octopus!

Non Sequiturs

There comes a time in a man's life, when he's glad he's not a little bar of soap.

"Talking about music is like dancing about architecture."
-- Steve Martin


*site contents may require plugins

Updated on April 29, 2008