I created a couple peaces of art, Betty The Yeti and also Cupacabras-Cola. Betty was inspired by the style of the Littlest Petshop. Chupacabras-Cola (taste the goat) was just two things that should never go together, but worked. These were uploaded to my Zazzle account and various products were made. Go check them out.
50% of the preceeds are donated to the International Cryptozoology Museum, in Portland, Maine.
|Machinima Projects at Work
I've been working on a series of machinima for work. These videos were identified as a safe entry into virtual social software environments. Some of them have been prepared for our Ethics office, as an alternative to traditional training video. One video was produced as a "sketch", outlining an interactive training scenario. (As these are done internally, I have no links to share.)
|Invaderscape - Alpha Game 2
Gaming fun, in the form of a War of The Worlds variation. This was our second game-play test of Invaderscape using a series of custom minis, to play out a pre-Earth invasion scenario. Three waring alien factions battle for the control of resources to escape Mars and take over Earth. Gameplay is based on the HeroScape system, and has lots of hex-a-riffic ground sections.
|Mad Science Film Festival 2008
With no Ed Wood festival, we created the "Mad Science Film Festival 2008". The festival was held in Second Life, on Martian Invasion Day (October 30, anniversary of Orsen Wells broadcast of the War of The Worlds).
The title options and production kit, was made available on Friday evening, finished video was delivered at the end of the weekend. The festival's screenings were held in SL.
|LOLDune & LOLWoTW
I woke up one morning, with the urge to overlay 4chan-like macros, on Sci-Fi themes. LOLDune was the first combo, mixing images from Alan Smithee's Dune (1984). An intire series of "just wrong" material was produced.
Then an image from George Pal's War of The Worlds (1953), seemed like a fun combo, so I made some LOLWoTW.
|Model Forum Redux
Five months later, after attempts to wrangle in the old forum's vulnerability to spamming, the board was recreated in a new location. Each post was copied over and put in proper chronological order. All the member's accounts were recreated. Once everything was in place, new logins were sent to the members, and we continued from where we were.
I created the The Orbital Defense Engineering Commission forum, to help those building models of the orbital weapons from the film 2001: A Space Odyssey. This is pretty esoteric, since they only appear in the film for a few seconds, and some of the built models were cut from the final edit.
|Ed Wood Machinima Festival 2007
This was our third year to enter the Ed Wood Machinima Festival in the Alt-Zoom theater. Once the theme was announced, we had two days to complete the project. "It Came From the Origin of Where Bad Things Come From" covers experiments by Dr. Ex. This time, the atomic playboy shows us his Bikini island bungalow laboratory. Allen couldn't come over, so we did the entire production using collaborative tools like, Second Life, Gobby, and the phone. We came in 2nd place.
|2001 Model Archive Resurrection
I resurrected the 2001: A Space Odyssey 3D Modeling Archive. The site's original creator had taken it down. When I asked about it, and volunteered hosting space, he offered to pass the torch on to me. I hate to see a resource like this disappear into lost internet history.
|Lunar Lander Contest
My "Bianca" lunar lander, won 2nd place in the Abbotts Aerodome's Second Annual Design Competition. Wow, lots of fun. I found out, three days before the dealine. Luckily I was pretty brushed up on my SL modeling/texturing skills, and I've designed a fair share of lunar landers, over the years. Areth Gall interviewed me for the The SL Times Blog.
|Ed Wood Machinima Festival 2006
Made another video for alt-zoom studios' 2006 Ed Wood Machinima Festival. Though we were given 48 hours, Allen and I made a personal goal of doing it in 24. We chose a sequel to the previous year's stinker, same avatar actors, and whatever sets we found on Lukinida island (SLURL). Had the script ready two hours after the theme was announced. A Zombie Stole My Heart won Worst Film!
|SLCC Machinima Intro
Allen and I were asked to make an opening video for the machinima festival, at the SLCC (Second Life Community Convention) 2006. The video was to be show at the gathering and simulcast in Second Life. We created sekretMenuz, a look into a "super user", who is hoisted by his own petard. This video won Best Story at the alt-zoom Take5 festival in August 2006.
|Urge to Make Machinima
Bio of A Duo stemmed from the desire to make machinima, but no real content. I decided to see what I could come up with, using what I refer to as "content soy" (no real substance, just all filler). This was written, shot, voiced, and edited in about 6 hours. This video was shown in Second Life's booth, at SIGGRAPH 2006.
|Fashion Show Coverage
More machinima! This time I was hired to cover the 2006 Fashion Expo, hosted by stylehive, in Second Life,. The 2.5 hour event was edited down to just under 5 minutes. Music for the video was, once again, provided by Torley. This video won Best Editing at the alt-zoom Take5 festival in March 2006.
|Post-Apocolyptic Steam Robot Uprising
Allen and I completed our second machinima video. "Start", a 6.5 minute video took us four months to produce. This story of Post-apocolyptic Steampunk robot upheaval was produced on the alt-zoom studio lot in Second Life. We are currently entering it in several film festivals.
I completed a project with the Communications Group, in Little Rock Arkansas. Seven illustrations were done for Baldor Electric's four-fold brochure on custom motors. I was shipped a ~75 lbs "explosion proof" motor to use as reference for the cutaways.
|Ed Wood Machinima Festival 2005
Allen and I got inspired and entered alt-zoom studios' Ed Wood Machinima Festival. The video was produced in three days, using Second Life as the engine. The video won two prizes; Worst Acting and Worst Story!