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 Modified:
04/09/2009
| S h a d e r s - Shader
Lab (1 & 2) |
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(sL2) EclipsePack (3
shaders) |
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(sL) Energy -
Color/Transparency/Displacement |
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(sL) EnergyShader-Abomination1 -
Color/Transparency/Displacement |
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(sL2) Enhance:tS -
89 Procedural Shaders & 400 example material files |
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(sL) Noise_Transparency |
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(sL) Planet
Clouds - procedural planetary cloud map
(MLB) |
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(sL) TMG CG Art free shaders for ShaderLab
1 (~40 Shaders) including: Bloom, Colour
Reflectance, Displace Fade, Displace Transparency
2, Fog2, GemsNStones, Iridescence 2, Ring System,
Shadow Catcher, TG Noise (part of SL2, SL2 users
need not & should NOT download these) |
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(sL2) Spline Turbulance (ships with rayPack) |
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(sL2) Texture (ships with rayPack) |
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(sL) TG
Pack #1 - 5 shaders with variations (TG
Virtual Light, TG Slope, TG HeatHaze, TG Particles2,
TG StarField) & MLBs (sL2
patch) |
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(sL) TG Pack #2 - 5 shaders with
variations (TG Dusty / TG Dusty Texture, TG Blur Reflect,
TG Glitter, TG Infinite Plane Cloud, TG Groovey Displace) & MLBs |
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(sL) TG Pack #3 - 5 shaders with
variations (TG Dusty / TG Dusty Texture, TG Blur Reflect,
TG Glitter, TG Infinite Plane Cloud, TG Groovey Displace) & MLBs |
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(sL2) TG
Panorama / TG Env Map Reflect / TG Env Map Transmit -
work with environment maps |
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(sL) TG
Toon Pack -
A collection of 8 shaders cartoon rendering, allowing many varied effects! |
* Note - (sL) refers to shaderLab,
(sL2) refers to shaderLab2.
| S h a d e r s - ShaderMagic |
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Ambient -
gives you a more realistic ambient effect |
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Ambient
2 - modified version of Ambient, control
color of ambient/shadow effect, and also adds a bit
of backlight. |
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Clip
Map transparency - target a color in an
image, and make it transparent |
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Causticolor -
fake caustic effects |
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Digital
Glazier - glass shader |
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Digital
Glazier 2 - better Reflections, streamlined
controls |
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Digital
Glazier 3 - better Reflections, back opacity |
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Digital
Glazier 4 - Incorporates the reflections
from Dynamic Reflections. has new iridescent effect |
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Dynamic
Reflection - reflects bright areas in
scene more than dark areas. Better and faster than
previous "Shiny" shaders |
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Fake
Subsurface Scattering |
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Gold |
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GraphiCam -
turns whole scene into stylized graphic art |
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HalftoneCam -
Works on the principle of GraphiCam, nice halftone effects |
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Ink -
ink outlines |
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Ink & Hatch -
combination of Ink and Woodcut shaders |
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Ivory |
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Knot
Wood - procedural wood. . . with knots!!!
color & bump |
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Knotwood
2 - UV mapping to define grain direction |
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Lamp
Shade - Allows 2 virtual light sources,
recieve light and shadow from physical light sources.
reflection and fake specular highlights |
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Lamp
Shade 2 - 3 light sources, recieves light
and shadow from actual lights, real specular highlights |
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Local
Lights & Directional lights - Good for
adding fill lighting without having unnecessary specular
highlights. incorporates Dynamic Reflection |
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(ShaderMagic) Metallic2 |
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Overshadow
shadow-catching |
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Phog -
distance and ground fog |
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Shiny -
reflects the brighter areas more intensely than darker
areas |
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Shiny
2 - better selectivity when filtering
bright areas from dark ares |
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Silky
Metal - silk/satin/all-purpose-metal |
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Silky
Metal 2 - update |
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Simple
Shiny - Bright Mirror, Dark Mirror, and
overall Intensity |
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Stipple -
stippling effect in both black and white, and color |
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Texture
Tweaker & Texture Mixer - rotate, flip,
perform color correction, can be used as a bump map
or transparency map shader. combine two textures
and either blend or mask them. rotate and flip/mirror
image maps and mask individually. |
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Woodcut -
Simulates woodcut print effect |
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Woodcut
2 - better crosshatching |
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Worn
Brick |
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Worn
Brick 3D |
| S h a d e r s - Simbiont
tS |
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Simbiont TS
- four integrated shaders: Color, Transparency, Reflectance, and Displacement
(comes with more than 100 top quality material shaders) (works with DarkTree
Textures) (ships with shaderPack1) |
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Simbiont
TS 2.0 - four integrated shaders: Color,
Transparency, Reflectance, and Displacement (comes
with more than 100 top quality material, 23 "primitive",
and 5 specialty reflectance procedural shaders) (works
with DarkTree Textures) |
** Note - Information for creating
shaders is available in the tS SDK (a link is in the tSX
Builders section)
** Note - Shaders only work with tS 4.1 or later.
* Note - Material libraries created in tS4 will not open in
tS3.
** Note - Material libraries created in tS2 & tS3 will open
in tS4, however not all settings translate to the new render
engine.
*** Note - Material libraries created in tS4 will open in tS5.
tS5 will convert them to the new MTL format.
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